#include <X3DGroupingNode.h>
Inherits X3D::X3DChildNode, and X3D::X3DBoundedObject.
Inherited by Group, ProtoBody, Scene, StaticGroup, Switch, Transform, X3DFontStyleNode, and X3DViewportNode.
Public Member Functions | |
const MFNode & | addChildren (void) const |
const MFNode & | children (void) const |
Inline. | |
virtual void | Destroy (void) |
SFNode | getChild (const X3DNodeType type, const AP_Sint32 number) |
MFNode | getChild (const X3DNodeType type) |
virtual AP_Bool | Init (void) |
Interface The render and init API function is not present in the X3D ISO/IEC 19775-1:2008 standard. We will use it to OpenGL direct rendering. It is a pure virtual function and must be overloaded from some X3D classes. | |
const MFNode & | removeChildren (void) const |
virtual void | Render (void) |
virtual AP_Bool | Update (const X3DEvent &event) |
X3DGroupingNode (const AP_Xml &xml, SFNode scene) | |
~X3DGroupingNode (void) | |
Protected Member Functions | |
void | createChild (const AP_Xml &xml, SFNode scene) |
void | destroyChild (void) |
Protected Attributes | |
MFNode | _m_addChildren |
MFNode | _m_children |
MFNode | _m_removeChildren |
X3DGroupingNode | ( | const AP_Xml & | xml, | |
SFNode | scene | |||
) | [inline] |
~X3DGroupingNode | ( | void | ) | [inline] |
const MFNode& addChildren | ( | void | ) | const [inline] |
const MFNode& children | ( | void | ) | const [inline] |
Inline.
virtual void Destroy | ( | void | ) | [inline, virtual] |
Reimplemented from X3DNode.
void destroyChild | ( | void | ) | [protected] |
SFNode getChild | ( | const X3DNodeType | type, | |
const AP_Sint32 | number | |||
) |
MFNode getChild | ( | const X3DNodeType | type | ) |
virtual AP_Bool Init | ( | void | ) | [inline, virtual] |
const MFNode& removeChildren | ( | void | ) | const [inline] |
virtual void Render | ( | void | ) | [inline, virtual] |
MFNode _m_addChildren [protected] |
MFNode _m_children [protected] |
MFNode _m_removeChildren [protected] |