#include <SpotLight.h>
Inherits X3D::X3DLightNode.

Public Member Functions | |
| void | Render (void) |
| SpotLight (const AP_Xml &xml, SFNode scene) | |
Private Attributes | |
| SFVec3f | _m_attenuation |
| SFFloat | _m_beamWidth |
| SFFloat | _m_cutOffAngle |
| SFVec3f | _m_direction |
| SFVec3f | _m_location |
| SFFloat | _m_radius |
| void Render | ( | void | ) | [virtual] |
Reimplemented from X3DLightNode.
SFVec3f _m_attenuation [private] |
SFFloat _m_beamWidth [private] |
SFFloat _m_cutOffAngle [private] |
SFVec3f _m_direction [private] |
SFVec3f _m_location [private] |
SFFloat _m_radius [private] |
1.5.8