#include <ShaderProgram.h>
Inherits X3D::X3DNode, X3D::X3DUrlObject, and X3D::X3DProgrammableShaderObject.

Public Member Functions | |
| const M< field * > & | fields (void) const |
| ShaderProgram (const AP_Xml &xml, SFNode scene) | |
| SFString | text (void) const |
| SFString | type (void) const |
| Inline. | |
| virtual | ~ShaderProgram (void) |
Protected Attributes | |
| M< field * > | _m_fields |
| Not X3D ISO standard, need it for rendering. | |
| SFString | _m_text |
| SFString | _m_type |
| ShaderProgram | ( | const AP_Xml & | xml, | |
| SFNode | scene | |||
| ) |
| ~ShaderProgram | ( | void | ) | [virtual] |
| SFString text | ( | void | ) | const [inline] |
| SFString type | ( | void | ) | const [inline] |
Inline.
SFString _m_text [protected] |
SFString _m_type [protected] |
1.5.8