#include <ShaderProgram.h>
Inherits X3D::X3DNode, X3D::X3DUrlObject, and X3D::X3DProgrammableShaderObject.
Public Member Functions | |
const M< field * > & | fields (void) const |
ShaderProgram (const AP_Xml &xml, SFNode scene) | |
SFString | text (void) const |
SFString | type (void) const |
Inline. | |
virtual | ~ShaderProgram (void) |
Protected Attributes | |
M< field * > | _m_fields |
Not X3D ISO standard, need it for rendering. | |
SFString | _m_text |
SFString | _m_type |
ShaderProgram | ( | const AP_Xml & | xml, | |
SFNode | scene | |||
) |
~ShaderProgram | ( | void | ) | [virtual] |
SFString text | ( | void | ) | const [inline] |
SFString type | ( | void | ) | const [inline] |
Inline.
SFString _m_text [protected] |
SFString _m_type [protected] |