#include <AP_Vector2.h>
Public Member Functions | |
AP_Vector2 (const AP_Float32 t, const AP_Float32 u) | |
AP_Vector2 (const AP_Vector2 &v) | |
AP_Vector2 (void) | |
const AP_Vector2 & | Normalize (void) |
AP_Vector2 | operator* (const AP_Float32 &v) |
AP_Vector2 | operator+ (const AP_Vector2 &v) |
AP_Vector2 | operator- (const AP_Vector2 &v) |
AP_Vector2 | operator/ (const AP_Float32 &v) |
const AP_Vector2 & | operator= (const AP_Vector2 &v) |
virtual | ~AP_Vector2 (void) |
Data Fields | |
union { | |
AP_Texture< _T > texture | |
}; |
AP_Vector2 | ( | void | ) | [inline] |
AP_Vector2 | ( | const AP_Vector2< _T > & | v | ) | [inline] |
virtual ~AP_Vector2 | ( | void | ) | [inline, virtual] |
AP_Vector2 | ( | const AP_Float32 | t, | |
const AP_Float32 | u | |||
) | [inline] |
const AP_Vector2& Normalize | ( | void | ) | [inline] |
AP_Vector2 operator* | ( | const AP_Float32 & | v | ) | [inline] |
AP_Vector2 operator+ | ( | const AP_Vector2< _T > & | v | ) | [inline] |
AP_Vector2 operator- | ( | const AP_Vector2< _T > & | v | ) | [inline] |
AP_Vector2 operator/ | ( | const AP_Float32 & | v | ) | [inline] |
const AP_Vector2& operator= | ( | const AP_Vector2< _T > & | v | ) | [inline] |
union { ... } |
AP_Texture<_T> texture |